Create a C# Console App in Visual Studio#

This topic describes the steps needed to configure a C# console application in Visual Studio. These steps have been verified to work with Visual Studio 2022 Community Edition, on Windows 11 Pro (22H2).

Create the Visual Studio project#

  1. Create a C# console application in Visual Studio.

    • Name the project enum-devices.

    • Select Place solution and project in the same directory

    • Choose .NET 6.0 (Long-term support) for Framework

  2. In Visual Studio, select Build | Configuration Manager from the menu, then add the x64 platform to the solution platforms.

  3. Replace the contents of Program.cs with this code:

    using PrimoSoftware.Burner;
    namespace EnumDevices
        class Program
            static void Main(string[] args)
                // Initialize PrimoBurner
                // Set license. To run PrimoBurner in demo mode, comment the next line out
                // Create engine
                using (var engine = new Engine())
                    // Initialize engine
                    // create device enumerator
                    using (var enumerator = engine.CreateDeviceEnumerator())
                        for (int i = 0; i < enumerator.Count; i++)
                            // create a device; do not ask for exclusive access
                            var device = enumerator.CreateDevice(i, false);
                            if (null != device)
                                Console.WriteLine("({0}:) - {1}",
                                    device.DriveLetter, device.Description);
                    // terminate engine
  4. Download the Windows version of PrimoBurner for .NET (net60). The file you need will have a name similar to - the version number may differ.

  5. Unzip in a location of your choice, then copy the files: PrimoBurner.clrcore.x64.dll and PrimoBurner64.dll, to the project’s directory.

  6. Switch to the project in Visual Studio and add a reference to PrimoBurner.clrcore.x64.dll.

  7. Add the PrimoBurner64.dll to your project simply as a file, open file properties, and set the ‘Copy to Output Directory’ to ‘Copy if newer’, so it is copied to the output directory automatically. The PrimoBurner.clrcore.x64.dll needs PrimoBurner64.dll and will not work without it.

  8. Build the project (Ctrl + Shift + B)


  • You may get a 'DllNotFoundException' exception: Unable to load DLL 'PrimoBurner64.dll': The specified module could not be found. To fix that, copy the file PrimoBurner64.dll to bin/x64/Debug/net6.0 under the project’s directory.